

Move around Spyro and objects using an editor like tool Teleport Spyro to the camera's current location Objects origins and their shapes (only static)

Show height levels where death occurs or the max free flight limit See updating parts of the near mesh including.Render both their far low-poly mesh and near high-poly mesh.Visualize deforming or pieces of the collision.Show each of the triangle's data in the collision mesh color coded of their "material".The ability to move and look around using the game's camera View the levels in sync with the current game's view or separated on its own Features World ViewĮxternally play/pause and step the game's update loop You have been warned!įor those new to Github or its new layout, here is the link to Releases. However it may mess up the program or game. Note: The versions shown are only what I have tested so far myself, you can try to use it for other versions, It can only support the following as of now: Emulators This program is also being built in hopes of aiding the modding community for Spyro's PS1 games. This project is an OpenGL-SDL program made with Beef that is used to draw the game's data that are not normally visualized. The program, called Spyro Scope, was only an in-house made program never released, so I thought it would be cool to recreate it. A project that sparked when looking back at the program created to see the data of the the original trilogy's games as it is being ran in an emulator.
